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	<id>http://staging.tcsdcc.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=174.59.128.204</id>
	<title>Train Control Systems Documentation - User contributions [en]</title>
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	<updated>2026-05-13T13:34:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Quick_Presets&amp;diff=3952</id>
		<title>Diesel Version 5:Quick Presets</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Quick_Presets&amp;diff=3952"/>
		<updated>2019-01-22T14:35:02Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick way to set up certain features using CV 8&amp;lt;br&amp;gt;&lt;br /&gt;
Writing a value of 2 or 8 to cv8 will perform a factory reset&amp;lt;br&amp;gt;&lt;br /&gt;
the table below shows the available quick presets:&lt;br /&gt;
@TODO create table showing user presets and other values&amp;lt;br&amp;gt;&lt;br /&gt;
      .EQU FACTORY_RESET,2&lt;br /&gt;
      .EQU SOUND_BUTTON_MAPPINGS,3&lt;br /&gt;
      .EQU RESET_NMRA_CVS,4&lt;br /&gt;
      .EQU RESET_INDEXED_CVS,5&lt;br /&gt;
      .EQU BEMF_TABLE,6&lt;br /&gt;
      .EQU SOUNDTRAXX_RESET,8&lt;br /&gt;
      .EQU FIRST_USER_PRESET,PRESET_1&lt;br /&gt;
      .EQU PRESET_1,10&lt;br /&gt;
      .EQU PRESET_2,11&lt;br /&gt;
      .EQU PRESET_3,12&lt;br /&gt;
      .EQU LAST_USER_PRESET,PRESET_3&lt;br /&gt;
      .EQU DITCH_LIGHTS,15&lt;br /&gt;
{{{{NAMESPACE}}:Ditch_Light_Preset}}&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Quick_Presets&amp;diff=3951</id>
		<title>Diesel Version 5:Quick Presets</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Quick_Presets&amp;diff=3951"/>
		<updated>2019-01-22T14:22:43Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick way to set up certain features using CV 8&amp;lt;br&amp;gt;&lt;br /&gt;
Writing a value of 2 or 8 to cv8 will perform a factory reset&amp;lt;br&amp;gt;&lt;br /&gt;
the table below shows the available quick presets:&lt;br /&gt;
@TODO create table showing user presets and other values&lt;br /&gt;
{{{{NAMESPACE}}:Ditch_Light_Preset}}&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:WOWDiesel_V5&amp;diff=3950</id>
		<title>Diesel Version 5:WOWDiesel V5</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:WOWDiesel_V5&amp;diff=3950"/>
		<updated>2018-11-21T19:47:06Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Features==&lt;br /&gt;
* [[{{NAMESPACE}}:Audio_Assist™|Audio Assist™]] The decoder talks you through how to program with a voice guided prompt&lt;br /&gt;
* Three Throttle Modes!&lt;br /&gt;
**[[{{NAMESPACE}}:Auto_Notching|Automatic Notching]] First created by TCS in 2014 Automatic Notching allows the locomotive to sense the load and notch accordingly, no more monotonous prime mover sounds that depend solely on the speed.&lt;br /&gt;
**[[{{NAMESPACE}}:Manual_Notching|Manual Notching]] Have Full Control of the notches by manually without losing the ability to separately control the speed!&lt;br /&gt;
**[[{{NAMESPACE}}:Traditional_Throttle_Mode|Traditional Throttle mode]] This mode is for the old dogs who don't want to learn new tricks. The engine notches up 1 notch every 8 speed steps with no calibration or button presses required, reminisce of slot car operation.&lt;br /&gt;
* [[CD_Quality_Audio|CD Quality Audio files]] TCS WOWSound has highest the highest audio fidelity on the market, no one else has the memory capacity to even come close!&lt;br /&gt;
* [[{{NAMESPACE}}:Crew_Alert|Crew Alert]] Make sure the engineers on your railroad don't fall asleep with the Crew Alert feature!&lt;br /&gt;
* [[{{NAMESPACE}}:DC_Mode_Operation|DC Mode Operation]] WOWSound decoders now support DC mode operation with operating sounds!&lt;br /&gt;
* [[{{NAMESPACE}}:Decoder_Update|Decoder Updates]] WOWSound decoders now support infield firmware and sound set updates!&lt;br /&gt;
* [[{{NAMESPACE}}:Dynamic_Brakes| Dynamic Brakes]] Unlike other manufacturers TCS Dynamic brakes actually operate and don't just play a sound file!&lt;br /&gt;
* Multiple hardware options to choose from!&lt;br /&gt;
** [[{{NAMESPACE}}:WOW501| WOW501]] Robust 5 Amp decoder with 8 lighting effects for O and G scale! Supports a cam, comes with built in Keep Alive™, two Audio Outputs and much more!&lt;br /&gt;
** [[{{NAMESPACE}}:WOW101| WOW101]] JST9/Hardwired 2 Amp decoder with 6 lighting effects! &lt;br /&gt;
** [[{{NAMESPACE}}:WOW121| WOW121]] NEM 21 pin 2 Amp decoder with 8 lighting effects! Supports RailCom™ and goes great with a [[:WOWKit| WOWKit!]]&lt;br /&gt;
* [[{{NAMESPACE}}:Dual_Enabled_Functions|Light Mode and Sound Mode]] Gives twice as many functions to control sounds and lights!&lt;br /&gt;
* [[{{NAMESPACE}}:Changing_Light_Effects| New Lighting Effects]] For the first time ever you can create your own lighting effects or totally customize preloaded light modules!&lt;br /&gt;
* [[{{NAMESPACE}}:Momentum_Function|Switching/Mainline Momentum]] Quickly change momentum values without CV programming right from the main!&lt;br /&gt;
* [[{{NAMESPACE}}:Short_Circuit_Protection|Short Circuit Protection]] Coming Soon! (Not available in beta decoder) The decoder can now protect itself against short circuits, accidentally wire the light wrong? Shorted the motor to the frame? The decoder can protect itself against that!&lt;br /&gt;
* [[{{NAMESPACE}}:Train_Brake|Train Brake]] The WOWSound supports a multi stage train brake that is not just on/off, making that perfect station stop is now possible with the WOWSound!&lt;br /&gt;
* [[{{NAMESPACE}}:Quick_Presets|Quick Presets]] To make some common programming configurations easy TCS provides a single CV setup for them.&lt;br /&gt;
* [[{{NAMESPACE}}:3_Point_Speed_Curves_Feature|3 Point Speed Curves Allows]] allows for a customized speed range, limiting the top end, increasing the start speed, or adjusting shifting the entire speed curve. This feature is mainly used for speed matching other locomotives or setting up the &amp;quot;prototype max speed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
RailCom™ is a trademark of Lenz GmBh&lt;br /&gt;
&lt;br /&gt;
== Button Mappings ==&lt;br /&gt;
[[{{NAMESPACE}}:Default_button_mapping|Default Button Mapping]]&lt;br /&gt;
&lt;br /&gt;
== Standard CV's ==&lt;br /&gt;
There are 256 [[{{NAMESPACE}}:WOWDiesel_Standard_CV's|Standard CV's]] that control many aspects of the decoder, including address, motor control, lighting setup, and sound volumes&lt;br /&gt;
&lt;br /&gt;
== Indexed CV's ==&lt;br /&gt;
There are thousands of [[{{NAMESPACE}}:WOWDiesel_Indexed_CV's|Indexed CV's]] which control more intricate decoder functions such as light modules, light presets, and speed tables.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Indexed CV's require that [[{{NAMESPACE}}:CV_31|CV31]] and [[{{NAMESPACE}}:CV_32|CV32]] be setup to configure the CV index&lt;br /&gt;
&lt;br /&gt;
== Warranty and Technical Support ==&lt;br /&gt;
=== Warranty ===&lt;br /&gt;
{{:Warranty}}&lt;br /&gt;
=== Technical Support ===&lt;br /&gt;
{{:Technical_Support}}&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Changing_Light_Effects&amp;diff=3949</id>
		<title>Diesel Version 5:Changing Light Effects</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Changing_Light_Effects&amp;diff=3949"/>
		<updated>2018-11-21T14:47:31Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: /* Light Modules and Light Presets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TCS decoders support all the same lighting effects across our entire product-line, however starting in V5 of the WOWSound the lighting effects have received a major upgrade! '''All lighting effects are now fully customizable and custom lighting effects can now be created!!''' Additionally there is '''no longer a limit''' on how many of each effect can be used! For example now all outputs can be a firebox flicker (with different flicker patterns) or all single pulse strobes (with different strobe frequencies) etc. TCS is really excited to release this feature and proud to be the first manufacturer that supports custom light modles&amp;lt;br&amp;gt;&lt;br /&gt;
The easiest way to assign lighting effects to a light output is through the lighting options (menu 2) of [[{{NAMESPACE}}:Audio_Assist™|Audio Assist™]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lighting effects can also be setup using CV programming. Read on for more details&lt;br /&gt;
&lt;br /&gt;
== Light output CV's ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Output&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wire color (for wired decoders)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| CV Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Default Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Default Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0 Forward&lt;br /&gt;
| White&lt;br /&gt;
| 49&lt;br /&gt;
| 0&lt;br /&gt;
| Constant Bright Forward Only&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0 Reverse&lt;br /&gt;
| Yellow&lt;br /&gt;
| 50&lt;br /&gt;
| 16&lt;br /&gt;
| Constant Bright Reverse Only&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| Green&lt;br /&gt;
| 51&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| Purple&lt;br /&gt;
| 52&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| Brown&lt;br /&gt;
| 53&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| Pink&lt;br /&gt;
| 54&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| Pink/Purple&lt;br /&gt;
| 55&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
| Green/Brown&lt;br /&gt;
| 56&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preloaded Lighting Effects ==&lt;br /&gt;
The preloaded effects can be customized by adjusting their [[{{NAMESPACE}}:Changing_Light_Effects#Light_Modules_and_Light_Presets | Light Preset]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note - the reverse value is the forward value +16, and for both directions add 16 again)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lighting Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Forward Operation only&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reverse Operation only&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Both Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| Auto Mars&lt;br /&gt;
| 13&lt;br /&gt;
| 29&lt;br /&gt;
| 45&lt;br /&gt;
| The Auto Mars light will blink in a Mars light pattern (&amp;quot;sideways number 8&amp;quot; or infinite ∞ pattern) when in a certain speed range (controlled by [[{{NAMESPACE}}:CV_113|Mars Light Min Speed]] and [[{{NAMESPACE}}:CV_114|Mars Light Max Speed]] and be on constant outside of that range. See a [https://youtu.be/a7F25Q6LUls?t=17s Mars Light demonstration] here.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Brake Lights&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 46&lt;br /&gt;
| The brake lights are on constantly at a dim level and come on full bright when the brakes are turned on or when the engine decelerates. This is great for trolley cars! [https://www.youtube.com/watch?v=_JFfgLCXHqw Trolley Light Demonstration]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Constant Bright&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| The Constant Bright feature is your standard light feature, comes on when you tell it to and doesn't do anything else until you tell it to turn off&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Constant Dim&lt;br /&gt;
| 12&lt;br /&gt;
| 28&lt;br /&gt;
| 44&lt;br /&gt;
| Constant Dim can be used to turn down the brightness of lights without having to add in additional resistance to drop the voltage/brightness (note - all LED's must have a resistor in series with them, most WOWMotherboards have resistors built in)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Custom Light 1&lt;br /&gt;
| 70&lt;br /&gt;
| 86&lt;br /&gt;
| 102&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | This can be anything you want it to be! See {link to section elsewhere on the page) for more info&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Custom Light 2&lt;br /&gt;
| 71&lt;br /&gt;
| 87&lt;br /&gt;
| 103&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ditch Light Side 1&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
| 42&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ditch lights are used on many prototype diesel and electric locomotives with one on each side of the coupler (some have them on front and back as well) Some railroads require that Ditch lights blink and the horn be blown at road crossings. (See [[{{NAMESPACE}}:Quick_Presets|Quick Presets]] for a fast way to set that up). Whether the ditch lights fade in and out as they blink, alternate on and off, and how fast they blink, can all be customized in the ditch light effect module [@TODO link here to where that is] Use the &amp;quot;side 1&amp;quot; effect for one side of the ditch light and &amp;quot;side 2&amp;quot; for the other so the decoder knows which lights it needs to alternate.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/QIGw4ICgPo8?t=57s Ditch Lights blinking]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/0ewO1uZz8E8?t=50s Ditch Lights Cross Fading]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ditch Light side 2&lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Double Pulse Strobe&lt;br /&gt;
| 5&lt;br /&gt;
| 21&lt;br /&gt;
| 37&lt;br /&gt;
| [https://www.youtube.com/watch?v=05tcrY9U7P0 Double Pulse Strobes] are used as warning devices, usually mounted on top of a locomotive&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Firebox Flicker&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 33&lt;br /&gt;
| The firebox flicker effect is great for simulating the [https://youtu.be/2LCLHL1qBbU?t=11s fire in a steam engines firebox]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Flashing Light&lt;br /&gt;
| 3&lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
| [https://www.youtube.com/watch?v=h19O0TQtL3A Flashing lights (sometimes used as F.R.E.D.'s)] can be used either on a locomotive, as a end of train device, or in [https://www.youtube.com/watch?v=pgUIMSfDzVA many applications on a train layout.]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Gyra Light&lt;br /&gt;
| 7&lt;br /&gt;
| 23&lt;br /&gt;
| 39&lt;br /&gt;
| [https://youtu.be/fPHP36JfRB4?t=23s Gyra lights] were used as a warning device on locomotives and have a distinct movement pattern&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mars Light&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
| 34&lt;br /&gt;
| Same lighting effect as the &amp;quot;Auto Mars&amp;quot; (@TODO link to that) but the mars effect is always on.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rotary Beacon New Style&lt;br /&gt;
| 69&lt;br /&gt;
| 85&lt;br /&gt;
| 101&lt;br /&gt;
| Some newer locomotives have Rotary Beacons that don't physically rotate the light, but rather rotate which light is illuminated. This lack of physical moving parts saves on maintenance costs. Here is an example of [https://www.youtube.com/watch?v=5LtC1QDnuSw a New Style Rotary Beacon]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rotary Beacon Old Style&lt;br /&gt;
| 6&lt;br /&gt;
| 22&lt;br /&gt;
| 38&lt;br /&gt;
| Older Rotary Beacons has would physically rotate the a reflector in a circle around a light giving a unique lighting effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rule 17&lt;br /&gt;
| 8&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
| Rule 17 (or as it is known in modern train guidelines: Rule 5.9.1-5.9.4) specifies operational instances where one or both lights should dim to avoid blinding workers or interfering with another trains operation. Some of the most common times this is used are: when a train is stopped at a station its lights should be dimmed, when a train stops on the mainline in an unsignaled region,&lt;br /&gt;
and when passing a train on an adjacent track. To that end we have included several Rule 17 style lighting eﬀects which can be used independently or collectively to achieve prototypical results.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Single Pulse Strobe&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 36&lt;br /&gt;
| [https://youtu.be/w9yynRvn6vQ Single Pulse Strobes] are mounted on top of locomotives and used as a warning device.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Customizing Lighting Effects ==&lt;br /&gt;
Each &amp;quot;Light Module&amp;quot; is composed of 10 &amp;quot;Sub Sections&amp;quot; or &amp;quot;Steps&amp;quot; it must run through. Each step has 3 characteristics, &amp;quot;Start Brightness&amp;quot;, &amp;quot;End Brightness&amp;quot;, and &amp;quot;Change Rate&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all of the steps need to be used, unused steps should have their parts set to &amp;quot;0&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Example: ===&lt;br /&gt;
If you wanted to create a light that fades from off to on full bright in 1 second then fade back to off in 3 seconds you could setup the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Step&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Brightness (%)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Brightness (%)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Change Rate (mS)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Step 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 100%&lt;br /&gt;
| 1000&lt;br /&gt;
| Fade from off to full on in 1 second&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Step 2&lt;br /&gt;
| 100%&lt;br /&gt;
| 0%&lt;br /&gt;
| 3000&lt;br /&gt;
| Fade from on to off over 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Step 3-10&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| No additional steps, go back to step one&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Special Cases ===&lt;br /&gt;
Sometimes special code is run, step 10 of a light module is used to signify special lighting conditions. For example the &amp;quot;Auto Mars&amp;quot; feature uses the last step to determine the brightness when the Mars pattern is turned off. For Brake Lights step 10 determines the brightness of the light when the brake is off and step 1 determines the brightness of when the brakes are on. This capability will be explained in more detail later as it is still being expanded.&lt;br /&gt;
&lt;br /&gt;
=== Light Modules and Light Presets ===&lt;br /&gt;
There are two different sets of CV's used to customize the lighting effects. There are the &amp;quot;''modules''&amp;quot; and the &amp;quot;''presets''&amp;quot;. The Modules are the working copy, what is being used by the lighting code to control the light output. The Presets are a template that is loaded into the Module when the light output is configured (with CV49-CV56)&amp;lt;br&amp;gt;&lt;br /&gt;
This separation is what allows for each light output to be the same feature but be out of sync or vary from one another.&amp;lt;br&amp;gt;&lt;br /&gt;
For example, you can write a value of 44 (dim in both directions) into CV's 51 and 52 so that output 1 and output 2 are both set to dim. Then you can go and program the indexed [[{{NAMESPACE}}:All_Lighting_Modules|Light Module CV's]] for output 1 and 2 so that output 1 is at 50% dim and output 2 is at 25% dim.&amp;lt;br&amp;gt;&lt;br /&gt;
- or -&amp;lt;br&amp;gt;&lt;br /&gt;
You could program the indexed [[{{NAMESPACE}}:All_Lighting_Presets|Light Preset CV]] for the dim module to 75%, then write a value of 44 into CV51 and CV52 and now both light output 1 and 2 will be set to 75% dim.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- [[{{NAMESPACE}}:All_Lighting_Modules|Click here to see the lighting module CVs]] - &amp;lt;br&amp;gt;&lt;br /&gt;
- [[{{NAMESPACE}}:All_Lighting_Presets|Click here to see the lighting Preset CVs]] - (Presets or &amp;quot;prototypes&amp;quot; that get loaded into the working modules, ie programming CV49=32 loads preset for &amp;quot;constant bright&amp;quot; into the white wire lighting module) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lights]]&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Changing_Light_Effects&amp;diff=3948</id>
		<title>Diesel Version 5:Changing Light Effects</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Changing_Light_Effects&amp;diff=3948"/>
		<updated>2018-11-21T14:46:55Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TCS decoders support all the same lighting effects across our entire product-line, however starting in V5 of the WOWSound the lighting effects have received a major upgrade! '''All lighting effects are now fully customizable and custom lighting effects can now be created!!''' Additionally there is '''no longer a limit''' on how many of each effect can be used! For example now all outputs can be a firebox flicker (with different flicker patterns) or all single pulse strobes (with different strobe frequencies) etc. TCS is really excited to release this feature and proud to be the first manufacturer that supports custom light modles&amp;lt;br&amp;gt;&lt;br /&gt;
The easiest way to assign lighting effects to a light output is through the lighting options (menu 2) of [[{{NAMESPACE}}:Audio_Assist™|Audio Assist™]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lighting effects can also be setup using CV programming. Read on for more details&lt;br /&gt;
&lt;br /&gt;
== Light output CV's ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Output&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wire color (for wired decoders)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| CV Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Default Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Default Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0 Forward&lt;br /&gt;
| White&lt;br /&gt;
| 49&lt;br /&gt;
| 0&lt;br /&gt;
| Constant Bright Forward Only&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0 Reverse&lt;br /&gt;
| Yellow&lt;br /&gt;
| 50&lt;br /&gt;
| 16&lt;br /&gt;
| Constant Bright Reverse Only&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| Green&lt;br /&gt;
| 51&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| Purple&lt;br /&gt;
| 52&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| Brown&lt;br /&gt;
| 53&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| Pink&lt;br /&gt;
| 54&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| Pink/Purple&lt;br /&gt;
| 55&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
| Green/Brown&lt;br /&gt;
| 56&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preloaded Lighting Effects ==&lt;br /&gt;
The preloaded effects can be customized by adjusting their [[{{NAMESPACE}}:Changing_Light_Effects#Light_Modules_and_Light_Presets | Light Preset]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note - the reverse value is the forward value +16, and for both directions add 16 again)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lighting Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Forward Operation only&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reverse Operation only&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Both Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| Auto Mars&lt;br /&gt;
| 13&lt;br /&gt;
| 29&lt;br /&gt;
| 45&lt;br /&gt;
| The Auto Mars light will blink in a Mars light pattern (&amp;quot;sideways number 8&amp;quot; or infinite ∞ pattern) when in a certain speed range (controlled by [[{{NAMESPACE}}:CV_113|Mars Light Min Speed]] and [[{{NAMESPACE}}:CV_114|Mars Light Max Speed]] and be on constant outside of that range. See a [https://youtu.be/a7F25Q6LUls?t=17s Mars Light demonstration] here.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Brake Lights&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 46&lt;br /&gt;
| The brake lights are on constantly at a dim level and come on full bright when the brakes are turned on or when the engine decelerates. This is great for trolley cars! [https://www.youtube.com/watch?v=_JFfgLCXHqw Trolley Light Demonstration]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Constant Bright&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| The Constant Bright feature is your standard light feature, comes on when you tell it to and doesn't do anything else until you tell it to turn off&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Constant Dim&lt;br /&gt;
| 12&lt;br /&gt;
| 28&lt;br /&gt;
| 44&lt;br /&gt;
| Constant Dim can be used to turn down the brightness of lights without having to add in additional resistance to drop the voltage/brightness (note - all LED's must have a resistor in series with them, most WOWMotherboards have resistors built in)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Custom Light 1&lt;br /&gt;
| 70&lt;br /&gt;
| 86&lt;br /&gt;
| 102&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | This can be anything you want it to be! See {link to section elsewhere on the page) for more info&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Custom Light 2&lt;br /&gt;
| 71&lt;br /&gt;
| 87&lt;br /&gt;
| 103&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ditch Light Side 1&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
| 42&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ditch lights are used on many prototype diesel and electric locomotives with one on each side of the coupler (some have them on front and back as well) Some railroads require that Ditch lights blink and the horn be blown at road crossings. (See [[{{NAMESPACE}}:Quick_Presets|Quick Presets]] for a fast way to set that up). Whether the ditch lights fade in and out as they blink, alternate on and off, and how fast they blink, can all be customized in the ditch light effect module [@TODO link here to where that is] Use the &amp;quot;side 1&amp;quot; effect for one side of the ditch light and &amp;quot;side 2&amp;quot; for the other so the decoder knows which lights it needs to alternate.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/QIGw4ICgPo8?t=57s Ditch Lights blinking]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/0ewO1uZz8E8?t=50s Ditch Lights Cross Fading]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ditch Light side 2&lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Double Pulse Strobe&lt;br /&gt;
| 5&lt;br /&gt;
| 21&lt;br /&gt;
| 37&lt;br /&gt;
| [https://www.youtube.com/watch?v=05tcrY9U7P0 Double Pulse Strobes] are used as warning devices, usually mounted on top of a locomotive&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Firebox Flicker&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 33&lt;br /&gt;
| The firebox flicker effect is great for simulating the [https://youtu.be/2LCLHL1qBbU?t=11s fire in a steam engines firebox]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Flashing Light&lt;br /&gt;
| 3&lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
| [https://www.youtube.com/watch?v=h19O0TQtL3A Flashing lights (sometimes used as F.R.E.D.'s)] can be used either on a locomotive, as a end of train device, or in [https://www.youtube.com/watch?v=pgUIMSfDzVA many applications on a train layout.]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Gyra Light&lt;br /&gt;
| 7&lt;br /&gt;
| 23&lt;br /&gt;
| 39&lt;br /&gt;
| [https://youtu.be/fPHP36JfRB4?t=23s Gyra lights] were used as a warning device on locomotives and have a distinct movement pattern&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mars Light&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
| 34&lt;br /&gt;
| Same lighting effect as the &amp;quot;Auto Mars&amp;quot; (@TODO link to that) but the mars effect is always on.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rotary Beacon New Style&lt;br /&gt;
| 69&lt;br /&gt;
| 85&lt;br /&gt;
| 101&lt;br /&gt;
| Some newer locomotives have Rotary Beacons that don't physically rotate the light, but rather rotate which light is illuminated. This lack of physical moving parts saves on maintenance costs. Here is an example of [https://www.youtube.com/watch?v=5LtC1QDnuSw a New Style Rotary Beacon]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rotary Beacon Old Style&lt;br /&gt;
| 6&lt;br /&gt;
| 22&lt;br /&gt;
| 38&lt;br /&gt;
| Older Rotary Beacons has would physically rotate the a reflector in a circle around a light giving a unique lighting effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rule 17&lt;br /&gt;
| 8&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
| Rule 17 (or as it is known in modern train guidelines: Rule 5.9.1-5.9.4) specifies operational instances where one or both lights should dim to avoid blinding workers or interfering with another trains operation. Some of the most common times this is used are: when a train is stopped at a station its lights should be dimmed, when a train stops on the mainline in an unsignaled region,&lt;br /&gt;
and when passing a train on an adjacent track. To that end we have included several Rule 17 style lighting eﬀects which can be used independently or collectively to achieve prototypical results.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Single Pulse Strobe&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 36&lt;br /&gt;
| [https://youtu.be/w9yynRvn6vQ Single Pulse Strobes] are mounted on top of locomotives and used as a warning device.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Customizing Lighting Effects ==&lt;br /&gt;
Each &amp;quot;Light Module&amp;quot; is composed of 10 &amp;quot;Sub Sections&amp;quot; or &amp;quot;Steps&amp;quot; it must run through. Each step has 3 characteristics, &amp;quot;Start Brightness&amp;quot;, &amp;quot;End Brightness&amp;quot;, and &amp;quot;Change Rate&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all of the steps need to be used, unused steps should have their parts set to &amp;quot;0&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Example: ===&lt;br /&gt;
If you wanted to create a light that fades from off to on full bright in 1 second then fade back to off in 3 seconds you could setup the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Step&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Brightness (%)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Brightness (%)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Change Rate (mS)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Step 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 100%&lt;br /&gt;
| 1000&lt;br /&gt;
| Fade from off to full on in 1 second&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Step 2&lt;br /&gt;
| 100%&lt;br /&gt;
| 0%&lt;br /&gt;
| 3000&lt;br /&gt;
| Fade from on to off over 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Step 3-10&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| No additional steps, go back to step one&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Special Cases ===&lt;br /&gt;
Sometimes special code is run, step 10 of a light module is used to signify special lighting conditions. For example the &amp;quot;Auto Mars&amp;quot; feature uses the last step to determine the brightness when the Mars pattern is turned off. For Brake Lights step 10 determines the brightness of the light when the brake is off and step 1 determines the brightness of when the brakes are on. This capability will be explained in more detail later as it is still being expanded.&lt;br /&gt;
&lt;br /&gt;
=== Light Modules and Light Presets ===&lt;br /&gt;
There are two different sets of CV's used to customize the lighting effects. There are the &amp;quot;''modules''&amp;quot; and the &amp;quot;''presets''&amp;quot;. The Modules are the working copy, what is being used by the lighting code to control the light output. The Presets are a template that is loaded into the Module when the light output is configured (with CV49-CV56)&amp;lt;br&amp;gt;&lt;br /&gt;
This separation is what allows for each light output to be the same feature but be out of sync or vary from one another.&amp;lt;br&amp;gt;&lt;br /&gt;
For example, you can write a value of 44 (dim in both directions) into CV's 51 and 52 so that output 1 and output 2 are both set to dim. Then you can go and program the indexed [[{{NAMESPACE}}:All_Lighting_Modules|Light Module CV's]] for output 1 and 2 so that output 1 is at 50% dim and output 2 is at 25% dim.&amp;lt;br&amp;gt;&lt;br /&gt;
- or -&amp;lt;br&amp;gt;&lt;br /&gt;
You could program indexed the [[{{NAMESPACE}}:All_Lighting_Presets|Light Preset CV]] for the dim module to 75%, then write a value of 44 into CV51 and CV52 and now both light output 1 and 2 will be set to 75% dim.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- [[{{NAMESPACE}}:All_Lighting_Modules|Click here to see the lighting module CVs]] - &amp;lt;br&amp;gt;&lt;br /&gt;
- [[{{NAMESPACE}}:All_Lighting_Presets|Click here to see the lighting Preset CVs]] - (Presets or &amp;quot;prototypes&amp;quot; that get loaded into the working modules, ie programming CV49=32 loads preset for &amp;quot;constant bright&amp;quot; into the white wire lighting module) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lights]]&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Changing_Light_Effects&amp;diff=3947</id>
		<title>Diesel Version 5:Changing Light Effects</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Changing_Light_Effects&amp;diff=3947"/>
		<updated>2018-11-21T14:43:16Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: linked to indexed CV's for light modules and presets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TCS decoders support all the same lighting effects across our entire product-line, however starting in V5 of the WOWSound the lighting effects have received a major upgrade! '''All lighting effects are now fully customizable and custom lighting effects can now be created!!''' Additionally there is '''no longer a limit''' on how many of each effect can be used! For example now all outputs can be a firebox flicker (with different flicker patterns) or all single pulse strobes (with different strobe frequencies) etc. TCS is really excited to release this feature and proud to be the first manufacturer that supports custom light modles&amp;lt;br&amp;gt;&lt;br /&gt;
The easiest way to assign lighting effects to a light output is through the lighting options (menu 2) of [[{{NAMESPACE}}:Audio_Assist™|Audio Assist™]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lighting effects can also be setup using CV programming. Read on for more details&lt;br /&gt;
&lt;br /&gt;
== Light output CV's ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Output&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wire color (for wired decoders)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| CV Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Default Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Default Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0 Forward&lt;br /&gt;
| White&lt;br /&gt;
| 49&lt;br /&gt;
| 0&lt;br /&gt;
| Constant Bright Forward Only&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0 Reverse&lt;br /&gt;
| Yellow&lt;br /&gt;
| 50&lt;br /&gt;
| 16&lt;br /&gt;
| Constant Bright Reverse Only&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| Green&lt;br /&gt;
| 51&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| Purple&lt;br /&gt;
| 52&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| Brown&lt;br /&gt;
| 53&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| Pink&lt;br /&gt;
| 54&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| Pink/Purple&lt;br /&gt;
| 55&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
| Green/Brown&lt;br /&gt;
| 56&lt;br /&gt;
| 32&lt;br /&gt;
| Constant Bright&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preloaded Lighting Effects ==&lt;br /&gt;
The preloaded effects can be customized by adjusting their [[{{NAMESPACE}}:Changing_Light_Effects#Light_Modules_and_Light_Presets | Light Preset]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note - the reverse value is the forward value +16, and for both directions add 16 again)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lighting Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Forward Operation only&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reverse Operation only&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Both Directions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| Auto Mars&lt;br /&gt;
| 13&lt;br /&gt;
| 29&lt;br /&gt;
| 45&lt;br /&gt;
| The Auto Mars light will blink in a Mars light pattern (&amp;quot;sideways number 8&amp;quot; or infinite ∞ pattern) when in a certain speed range (controlled by [[{{NAMESPACE}}:CV_113|Mars Light Min Speed]] and [[{{NAMESPACE}}:CV_114|Mars Light Max Speed]] and be on constant outside of that range. See a [https://youtu.be/a7F25Q6LUls?t=17s Mars Light demonstration] here.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Brake Lights&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 46&lt;br /&gt;
| The brake lights are on constantly at a dim level and come on full bright when the brakes are turned on or when the engine decelerates. This is great for trolley cars! [https://www.youtube.com/watch?v=_JFfgLCXHqw Trolley Light Demonstration]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Constant Bright&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| The Constant Bright feature is your standard light feature, comes on when you tell it to and doesn't do anything else until you tell it to turn off&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Constant Dim&lt;br /&gt;
| 12&lt;br /&gt;
| 28&lt;br /&gt;
| 44&lt;br /&gt;
| Constant Dim can be used to turn down the brightness of lights without having to add in additional resistance to drop the voltage/brightness (note - all LED's must have a resistor in series with them, most WOWMotherboards have resistors built in)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Custom Light 1&lt;br /&gt;
| 70&lt;br /&gt;
| 86&lt;br /&gt;
| 102&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | This can be anything you want it to be! See {link to section elsewhere on the page) for more info&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Custom Light 2&lt;br /&gt;
| 71&lt;br /&gt;
| 87&lt;br /&gt;
| 103&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ditch Light Side 1&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
| 42&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ditch lights are used on many prototype diesel and electric locomotives with one on each side of the coupler (some have them on front and back as well) Some railroads require that Ditch lights blink and the horn be blown at road crossings. (See [[{{NAMESPACE}}:Quick_Presets|Quick Presets]] for a fast way to set that up). Whether the ditch lights fade in and out as they blink, alternate on and off, and how fast they blink, can all be customized in the ditch light effect module [@TODO link here to where that is] Use the &amp;quot;side 1&amp;quot; effect for one side of the ditch light and &amp;quot;side 2&amp;quot; for the other so the decoder knows which lights it needs to alternate.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/QIGw4ICgPo8?t=57s Ditch Lights blinking]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/0ewO1uZz8E8?t=50s Ditch Lights Cross Fading]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ditch Light side 2&lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Double Pulse Strobe&lt;br /&gt;
| 5&lt;br /&gt;
| 21&lt;br /&gt;
| 37&lt;br /&gt;
| [https://www.youtube.com/watch?v=05tcrY9U7P0 Double Pulse Strobes] are used as warning devices, usually mounted on top of a locomotive&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Firebox Flicker&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 33&lt;br /&gt;
| The firebox flicker effect is great for simulating the [https://youtu.be/2LCLHL1qBbU?t=11s fire in a steam engines firebox]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Flashing Light&lt;br /&gt;
| 3&lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
| [https://www.youtube.com/watch?v=h19O0TQtL3A Flashing lights (sometimes used as F.R.E.D.'s)] can be used either on a locomotive, as a end of train device, or in [https://www.youtube.com/watch?v=pgUIMSfDzVA many applications on a train layout.]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Gyra Light&lt;br /&gt;
| 7&lt;br /&gt;
| 23&lt;br /&gt;
| 39&lt;br /&gt;
| [https://youtu.be/fPHP36JfRB4?t=23s Gyra lights] were used as a warning device on locomotives and have a distinct movement pattern&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mars Light&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
| 34&lt;br /&gt;
| Same lighting effect as the &amp;quot;Auto Mars&amp;quot; (@TODO link to that) but the mars effect is always on.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rotary Beacon New Style&lt;br /&gt;
| 69&lt;br /&gt;
| 85&lt;br /&gt;
| 101&lt;br /&gt;
| Some newer locomotives have Rotary Beacons that don't physically rotate the light, but rather rotate which light is illuminated. This lack of physical moving parts saves on maintenance costs. Here is an example of [https://www.youtube.com/watch?v=5LtC1QDnuSw a New Style Rotary Beacon]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rotary Beacon Old Style&lt;br /&gt;
| 6&lt;br /&gt;
| 22&lt;br /&gt;
| 38&lt;br /&gt;
| Older Rotary Beacons has would physically rotate the a reflector in a circle around a light giving a unique lighting effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rule 17&lt;br /&gt;
| 8&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
| Rule 17 (or as it is known in modern train guidelines: Rule 5.9.1-5.9.4) specifies operational instances where one or both lights should dim to avoid blinding workers or interfering with another trains operation. Some of the most common times this is used are: when a train is stopped at a station its lights should be dimmed, when a train stops on the mainline in an unsignaled region,&lt;br /&gt;
and when passing a train on an adjacent track. To that end we have included several Rule 17 style lighting eﬀects which can be used independently or collectively to achieve prototypical results.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Single Pulse Strobe&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 36&lt;br /&gt;
| [https://youtu.be/w9yynRvn6vQ Single Pulse Strobes] are mounted on top of locomotives and used as a warning device.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Customizing Lighting Effects ==&lt;br /&gt;
Each &amp;quot;Light Module&amp;quot; is composed of 10 &amp;quot;Sub Sections&amp;quot; or &amp;quot;Steps&amp;quot; it must run through. Each step has 3 characteristics, &amp;quot;Start Brightness&amp;quot;, &amp;quot;End Brightness&amp;quot;, and &amp;quot;Change Rate&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all of the steps need to be used, unused steps should have their parts set to &amp;quot;0&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Example: ===&lt;br /&gt;
If you wanted to created a light that fades from off to on full bright in 1 second then fade back to off in 3 seconds you could setup the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Step&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Brightness (%)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Brightness (%)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Change Rate (mS)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Step 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 100%&lt;br /&gt;
| 1000&lt;br /&gt;
| Fade from off to full on in 1 second&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Step 2&lt;br /&gt;
| 100%&lt;br /&gt;
| 0%&lt;br /&gt;
| 3000&lt;br /&gt;
| Fade from on to off over 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Step 3-10&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| No additional steps, go back to step one&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Special Cases ===&lt;br /&gt;
Sometimes special code is run, step 10 of a light module is used to signify special lighting conditions. For example the &amp;quot;Auto Mars&amp;quot; feature uses the last step to determine the brightness when the Mars pattern is turned off. For Brake Lights step 10 determines the brightness of the light when the brake is off and step 1 determines the brightness of when the brakes are on. This capability will be explained in more detail later as it is still being expanded.&lt;br /&gt;
&lt;br /&gt;
=== Light Modules and Light Presets ===&lt;br /&gt;
There are two different sets of CV's used to customize the lighting effects. There are the &amp;quot;''modules''&amp;quot; and the &amp;quot;''presets''&amp;quot;. The Modules are the working copy, what is being used by the lighting code to control the light output. The Presets are a template that is loaded into the Module when the light output is configured (with CV49-CV56)&amp;lt;br&amp;gt;&lt;br /&gt;
This separation is what allows for each light output to be the same feature but be out of sync or vary from one another.&amp;lt;br&amp;gt;&lt;br /&gt;
For example, you can write a value of 44 (dim in both directions) into CV's 51 and 52 so that output 1 and output 2 are both set to dim. Then you can go and program the indexed '''Light Module CV's''' for output 1 and 2 so that output 1 is at 50% dim and output 2 is at 25% dim.&amp;lt;br&amp;gt;&lt;br /&gt;
- or -&amp;lt;br&amp;gt;&lt;br /&gt;
You could program indexed the '''Light Preset CV''' for the dim module to 75%, then write a value of 44 into CV51 and CV52 and now both light output 1 and 2 will be set to 75% dim.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- [[{{NAMESPACE}}:All_Lighting_Modules|Click here to see the lighting module CVs]] - &amp;lt;br&amp;gt;&lt;br /&gt;
- [[{{NAMESPACE}}:All_Lighting_Presets|Click here to see the lighting Preset CVs]] - (Presets or &amp;quot;prototypes&amp;quot; that get loaded into the working modules, ie programming CV49=32 loads preset for &amp;quot;constant bright&amp;quot; into the white wire lighting module) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lights]]&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Decoder_Update&amp;diff=3946</id>
		<title>Diesel Version 5:Decoder Update</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:Decoder_Update&amp;diff=3946"/>
		<updated>2018-11-14T20:20:13Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The WOWSound decoders firmware or sound files can be updated by updating the SD card.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First [http://tcsdcc.com/v5dieselbetatest install the update program] if you haven't already&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Then [http://tcsdcc.com/v5dieselbetatest download the latest version of the firmware] or http://tcsdcc.com/v5dieselbetatest sound set] and store it onto your computer (Remember where you save it to!)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Steps to update the decoder files ==&lt;br /&gt;
# Remove the micro SD card from the decoder and plug it into a computer, a micro SD to SD card adapter may be needed. They can be purchased inexpensively online or at a local department store&lt;br /&gt;
# Open the &amp;quot;WOW_Updater.exe&amp;quot; program&lt;br /&gt;
# Select the latest firmware image (.patch file) or new sound set (.sound?), then hit &amp;quot;submit&amp;quot;&lt;br /&gt;
# Select the drive that the SD card was plugged into. If you are not sure what drive its plugged into go to &amp;quot;my computer&amp;quot; and view the available drives. If you try to open the SD card from the computer your PC will give you an error saying &amp;quot;the card must be formatted&amp;quot; DO NOT FORMAT the SD card as that will erase all data on it.&lt;br /&gt;
# Click on &amp;quot;Write to SD Card&amp;quot; and wait to remove the SD card until the the program notifies you that the write process is complete&lt;br /&gt;
# Insert the SD card back into the decoder&lt;br /&gt;
If you are just updating the sound set your are done, if updating the firmware a few more steps are needed&lt;br /&gt;
# Power up the locomotive and leave it sitting still, if the power is interrupted to the decoder during the update process that will corrupt the decoders memory&lt;br /&gt;
# Enter [[{{NAMESPACE}}:Audio_Assist™|Audio Assist™]] mode&lt;br /&gt;
# Go to menu 4, then menu 6, then press function 1 to start the update process&lt;br /&gt;
# During the update process the decoder light outputs will flash rapidly, when the update is complete the decoder will reset and start up running the new firmware&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_122&amp;diff=1106</id>
		<title>Diesel Version 5:CV 122</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_122&amp;diff=1106"/>
		<updated>2018-09-28T18:20:30Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = NMRA CV 122&lt;br /&gt;
|header1 = Crew Alert Light Function&lt;br /&gt;
|label2 = Range of Values&lt;br /&gt;
|data2 = 0-255&lt;br /&gt;
|label3 = Default Value&lt;br /&gt;
|data3 = 153&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== NMRA CV 122 - Crew Alert Light Function ==&lt;br /&gt;
If a light is installed to be used with the crew alert feature this CV tells the decoder which light to use. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Light Output&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0F/White Wire&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0R/Yellow Wire&lt;br /&gt;
| 255&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F1/Green Wire&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F2/Purple Wire&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F3/Brown Wire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F4/Pink Wire&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F5/Pink/Purple Wire&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F6/Green/Brown Wire&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
To dissociate the light from the crew alert timer set this CV to an invalid value IE 153.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Related '''&lt;br /&gt;
* [[{{NAMESPACE}}:Crew_Alert|Crew Alert Feature]]&lt;br /&gt;
* [[{{NAMESPACE}}:CV_121|Crew Alert Timer]]&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_122&amp;diff=1105</id>
		<title>Diesel Version 5:CV 122</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_122&amp;diff=1105"/>
		<updated>2018-09-28T18:19:54Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = NMRA CV 122&lt;br /&gt;
|header1 = Crew Alert Light Function&lt;br /&gt;
|label2 = Range of Values&lt;br /&gt;
|data2 = 0-255&lt;br /&gt;
|label3 = Default Value&lt;br /&gt;
|data3 = 153&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== NMRA CV 122 - Crew Alert Light Function ==&lt;br /&gt;
If a light is installed to be used with the crew alert feature this CV tells the decoder which light to use. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Light Output&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0F/White Wire&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0R/Yellow Wire&lt;br /&gt;
| 255&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F1/Green Wire&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F2/Purple Wire&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F3/Brown Wire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F4/Pink Wire&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F5/Pink/Purple Wire&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F6/Green/Brown Wire&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
To dissociate the light from the crew alert timer set this CV to an invalid value IE 255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Related '''&lt;br /&gt;
* [[{{NAMESPACE}}:Crew_Alert|Crew Alert Feature]]&lt;br /&gt;
* [[{{NAMESPACE}}:CV_121|Crew Alert Timer]]&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_122&amp;diff=1104</id>
		<title>Diesel Version 5:CV 122</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_122&amp;diff=1104"/>
		<updated>2018-09-28T13:49:49Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: /* NMRA CV 122 - Crew Alert Light Function */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = NMRA CV 122&lt;br /&gt;
|header1 = Crew Alert Light Function&lt;br /&gt;
|label2 = Range of Values&lt;br /&gt;
|data2 = 0-7&lt;br /&gt;
|label3 = Default Value&lt;br /&gt;
|data3 = 255&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== NMRA CV 122 - Crew Alert Light Function ==&lt;br /&gt;
If a light is installed to be used with the crew alert feature this CV tells the decoder which light to use. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Light Output&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0F/White Wire&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F0R/Yellow Wire&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F1/Green Wire&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F2/Purple Wire&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F3/Brown Wire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F4/Pink Wire&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F5/Pink/Purple Wire&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| F6/Green/Brown Wire&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
To dissociate the light from the crew alert timer set this CV to an invalid value IE 255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Related '''&lt;br /&gt;
* [[{{NAMESPACE}}:Crew_Alert|Crew Alert Feature]]&lt;br /&gt;
* [[{{NAMESPACE}}:CV_121|Crew Alert Timer]]&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Main_Page&amp;diff=1085</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Main_Page&amp;diff=1085"/>
		<updated>2018-09-21T18:19:21Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: get rid of test code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Diesel_Version_5:WOWDiesel_V5 | WOWDiesel V5 literature]]&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_40&amp;diff=480</id>
		<title>Diesel Version 5:CV 40</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_40&amp;diff=480"/>
		<updated>2018-08-30T12:11:49Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: /* NMRA CV 40  (F(4) remapping) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== NMRA CV 40  (F(6) remapping) ==&lt;br /&gt;
This CV controls what functions are controlled by button F(6). See [[{{NAMESPACE}}:Function_Remapping|Function Remapping]] for more information on how to setup function button control.&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_9&amp;diff=475</id>
		<title>Diesel Version 5:CV 9</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_9&amp;diff=475"/>
		<updated>2018-08-23T12:45:02Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: /* NMRA CV 9 (PWM Period) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = NMRA CV# 9&lt;br /&gt;
|header1 = PWM period&lt;br /&gt;
|label2 = Range of Values&lt;br /&gt;
|data2 = 0-255&lt;br /&gt;
|label3 = Default Value&lt;br /&gt;
|data3 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== NMRA CV 9 (PWM Period) ==&lt;br /&gt;
THIS FEATURE IS NOT (YET) SUPPORTED BY THE WOWDIESEL V5&lt;br /&gt;
&lt;br /&gt;
The value of CV#9 sets the nominal PWM period at the decoder output and therefore the frequency is proportional to the reciprocal of the value. &amp;lt;br&amp;gt;&lt;br /&gt;
The recommend formula for PWM period should be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PWM period (uS) = (131 + MANTISSA x 4)x 2 EXP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where MANTISSA is in bits 0-4 bits of CV#9 (low order) and EXP is bits 5-7 for CV#9. If the value programmed into CV-9 falls outside a decoder's capability, it is suggested (but not required) that the decoder &amp;quot;adjust&amp;quot; the value to the appropriate highest or lowest setting supported by the decoder&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_111&amp;diff=463</id>
		<title>Diesel Version 5:CV 111</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_111&amp;diff=463"/>
		<updated>2018-07-13T15:45:03Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = NMRA CV# 111 &lt;br /&gt;
|header1 = *Beta test* Short Circuit Trip Point Base Value&lt;br /&gt;
|label2 = Range of Values&lt;br /&gt;
|data2 = 0-15&lt;br /&gt;
|label3 = Default Value&lt;br /&gt;
|data3 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== NMRA CV 111 (Beta testing short circuit trip point motor offset) ==&lt;br /&gt;
This CV is temporarily used for beta testing. Only mess with this CV if you find the decoder talking to you and saying there is a [[{{NAMESPACE}}:Short_Circuit_Protection|motor or light short circuit]] when there isn't actually one. TCS allowed the trip point to be programmable by beta testers because we are assuming not all locomotives act alike and will need customizing. Once we get feedback from the Beta testers we will modify the default values, thanks for helping us figure out the best values!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
CV111 controls how much current is needed to trigger a short circuit when the locomotive is sitting still. Additional amperage is allowed for when the motor is running, that is controlled by [[{{NAMESPACE}}:CV_112|Short Circuit Motor Trip Point Offset]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each value adds .35 Amps to the trip point, the value can go up to 15. giving a total range of 0 Amps to 5.25 Amps.&lt;br /&gt;
== Example: ==&lt;br /&gt;
1.05 amp trip point when sitting idle&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baseline amperage allowance 1.05A / .35A per value = value of 3 in CV111&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having a lower trip point while sitting idle allows a short in the lighting circuity to be caught faster, giving more protection to lighting outputs, however if its too low a loud sound or having many lights turned on may give a false trigger.&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_67&amp;diff=440</id>
		<title>Diesel Version 5:CV 67</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_67&amp;diff=440"/>
		<updated>2018-06-28T17:50:27Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== NMRA CV 67  (Speed Table) ==&lt;br /&gt;
&lt;br /&gt;
The speed table is defined to be 28 bytes wide, consisting of 28 values for forward speeds.  A digital controller that uses this table shall have at least 64 voltage drive levels and can have as many as 256 so that a smooth power curve can be constructed. Note that voltage drive levels are specified in integer values, in the same way as most other parameters. This means that a drive level of 1/4 maximum voltage corresponds to 0100000, not 0010000, as you would expect if the number specified a fraction with a fixed denominator, i.e. value 32 out of a fixed 128 levels (see Definitions section).  See [[{{NAMESPACE}}:Speed_Table|Speed Table]] for more information on how to setup the Speed Table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = NMRA CV67&lt;br /&gt;
|header1 = Speed Table &lt;br /&gt;
|label2 = Range of Values&lt;br /&gt;
|data2 = 0-255&lt;br /&gt;
|label3 = Default Value&lt;br /&gt;
|data3 = DEFAULT VALUE&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_67&amp;diff=439</id>
		<title>Diesel Version 5:CV 67</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_67&amp;diff=439"/>
		<updated>2018-06-28T17:47:58Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = NMRA CV# 67 &lt;br /&gt;
|header1 = Speed Table&lt;br /&gt;
|label2 = Range of Values&lt;br /&gt;
|data2 = 0-255&lt;br /&gt;
|label3 = Default Value&lt;br /&gt;
|data3 = X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== NMRA CV  (67) ==&lt;br /&gt;
The speed table is defined to be 28 bytes wide, consisting of 28 values for forward speeds.  A digital controller that uses this table shall have at least 64 voltage drive levels and can have as many as 256 so that a smooth power curve can be constructed. Note that voltage drive levels are specified in integer values, in the same way as most other parameters. This means that a drive level of 1/4 maximum voltage corresponds to 0100000, not 0010000, as you would expect if the number specified a fraction with a fixed denominator, i.e. value 32 out of a fixed 128 levels (see Definitions section).  See [[{{NAMESPACE}}:Speed_Table|Speed Table]] for more information on how to setup the Speed Table.&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_8&amp;diff=375</id>
		<title>Diesel Version 5:CV 8</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:CV_8&amp;diff=375"/>
		<updated>2018-05-23T17:45:35Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== NMRA CV 8 (Manufacturer ID) ==&lt;br /&gt;
CV8 shall contain the NMRA assigned id number of the manufacturer of this decoder. The currently assigned manufacturer ID codes are listed in Appendix A of this Standard. The use of a value not assigned by the NMRA shall immediately cause the decoder to not be in conformance to this Standard. The CV shall be implemented as a read-only value, which cannot be modified. (READ ONLY)&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = NMRA CV 8 &lt;br /&gt;
|header1 = Manufacturer ID&lt;br /&gt;
|label2 = Value&lt;br /&gt;
|data2 = 153 (Cannot be adjusted)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
	<entry>
		<id>http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:WOWDiesel_V5&amp;diff=271</id>
		<title>Diesel Version 5:WOWDiesel V5</title>
		<link rel="alternate" type="text/html" href="http://staging.tcsdcc.com/index.php?title=Diesel_Version_5:WOWDiesel_V5&amp;diff=271"/>
		<updated>2018-05-04T17:11:38Z</updated>

		<summary type="html">&lt;p&gt;174.59.128.204: /* List of Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WOWDiesel V5&lt;br /&gt;
&lt;br /&gt;
This page includes all relative information for using the WOWDiesel V5 WOWSound decoder&lt;br /&gt;
&lt;br /&gt;
== Setting up the WOWDiesel decoder ==&lt;br /&gt;
Getting start with the WOWDiesel is a easy! Here are some steps to...&lt;br /&gt;
&lt;br /&gt;
== List of Features==&lt;br /&gt;
* [[{{NAMESPACE}}Audio_Assist|Audio Assist]] The decoder talks you through how to program with a voice guided prompt&lt;br /&gt;
* [[{{NAMESPACE}}Momentum_Function|Switching/Mainline Momentum]] Quickly change momentum values without CV programming right from the main!&lt;br /&gt;
* [[CD_Quality_Audio|CD Quality Audio files]] TCS WOWSound has highest the highest audio fidelity on the market, no one else has the memory capacity to even come close!&lt;br /&gt;
* [[Auto_Notching|Automatic Notching]] First created by TCS in 2014 Automatic Notching allows the locomotive to sense the load and notch accordingly, no more monotonous prime mover sounds that depend solely on the speed.&lt;br /&gt;
* [[Train_Brake|Train Brake]] The WOWSound supports a multi stage train brakethat is not just on/off, making that perfect station stop is now possible with the WOWSound!&lt;br /&gt;
&lt;br /&gt;
== Button Mappings ==&lt;br /&gt;
[[{{NAMESPACE}}Default_button_mapping|Default Button Mapping]]&lt;br /&gt;
&lt;br /&gt;
== Standard CV's ==&lt;br /&gt;
There are 256 [[{{NAMESPACE}}WOWDiesel_Standard_CV's|Standard CV's]] that control many aspects of the decoder, including address, motor control, lighting setup, and sound volumes&lt;br /&gt;
&lt;br /&gt;
== Indexed CV's ==&lt;br /&gt;
There are thousands of [[{{NAMESPACE}}WOWDiesel_Indexed_CV's|Indexed CV's]] which control more intricate decoder functions such as light modules, light presets, and speed tables.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Indexed CV's require that [[CV_31|CV31]] and [[CV_32|CV32]] be setup to configure the CV index&lt;br /&gt;
&lt;br /&gt;
== Warranty and Technical Support ==&lt;br /&gt;
=== Warranty ===&lt;br /&gt;
{{:Warranty}}&lt;br /&gt;
=== Technical Support ===&lt;br /&gt;
{{:Technical Support}}&lt;/div&gt;</summary>
		<author><name>174.59.128.204</name></author>
	</entry>
</feed>