Difference between revisions of "Diesel Version 5:Changing Light Effects"

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| The Auto Mars light will blink in a Mars light pattern when in a certain speed range (controlled by [[{{NAMESPACE}}:CV_113|Mars Light Min Speed]] and [[{{NAMESPACE}}:CV_114|Mars Light Max Speed]] and be on constant outside of that range. See a [https://youtu.be/a7F25Q6LUls?t=17s Mars Light demonstration] here.
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| The Auto Mars light will blink in a Mars light pattern ("sideways number 8" or infinite ∞ pattern) when in a certain speed range (controlled by [[{{NAMESPACE}}:CV_113|Mars Light Min Speed]] and [[{{NAMESPACE}}:CV_114|Mars Light Max Speed]] and be on constant outside of that range. See a [https://youtu.be/a7F25Q6LUls?t=17s Mars Light demonstration] here.
 
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Revision as of 20:28, 30 August 2018

TCS decoders support all the same lighting effects across our entire product-line, however starting in V5 of the WOWSound the lighting effects have received a major upgrade! All lighting effects are now fully customizable and custom lighting effects can now be created!! Additionally there is no longer a limit on how many of each effect can be used! For example now all outputs can be a firebox flicker (with different flicker patterns) or all single pulse strobes (with different strobe frequencies) etc. TCS is really excited to release this feature and proud to be the first manufacturer that supports custom light modles
The easiest way to assign lighting effects to a light output is through the lighting options (menu 2) of Audio Assist™
Lighting effects can also be setup using CV programming. Read on for more details

Preloaded Lighting Effects

(Note - the reverse value is the forward value +16, and for both directions add 16 again)

Lighting Effect Forward Operation only Reverse Operation only Both Directions Description
Auto Mars 13 29 45 The Auto Mars light will blink in a Mars light pattern ("sideways number 8" or infinite ∞ pattern) when in a certain speed range (controlled by Mars Light Min Speed and Mars Light Max Speed and be on constant outside of that range. See a Mars Light demonstration here.
Brake Lights 14 30 46 The brake lights are on constantly at a dim level and come on full bright when the brakes are turned on or when the engine decelerates. This is great for trolley cars! Trolley Light Demonstration
Constant Bright 0 16 32 The Constant Bright feature is your standard light feature, comes on when you tell it to and doesn't do anything else until you tell it to turn off
Constant Dim 12 28 44 Constant Dim can be used to turn down the brightness of lights without having to add in additional resistance to drop the voltage/brightness (note - all LED's must have a resistor in series with them, most WOWMotherboards have resistors built in)
Custom Light 1 70 86 102 This can be anything you want it to be! See {link to section elsewhere on the page) for more info
Custom Light 2 71 87 103
Ditch Light Side 1 10 26 42 Ditch lights are used on many prototype diesel and electric locomotives with one on each side of the coupler (some have them on front and back as well) Some railroads require that Ditch lights blink and the horn be blown at road crossings. (See Quick Presets for a fast way to set that up). Whether the ditch lights fade in and out as they blink, alternate on and off, and how fast they blink, can all be customized in the ditch light effect module [@TODO link here to where that is] Use the "side 1" effect for one side of the ditch light and "side 2" for the other so the decoder knows which lights it needs to alternate.

Ditch Lights blinking

Ditch Lights Cross Fading

Ditch Light side 2 11 27 43
Double Pulse Strobe 5 21 37 Double Pulse Strobes are used as warning devices, usually mounted on top of a locomotive
Firebox Flicker 1 17 33 The firebox flicker effect is great for simulating the fire in a steam engines firebox
Flashing Light 3 19 35 Flashing lights (sometimes used as F.R.E.D.'s) can be used either on a locomotive, as a end of train device, or in many applications on a train layout.
Gyra Light 7 23 39 Gyra lights were used as a warning device on locomotives and have a distinct movement pattern
Mars Light 2 18 34 Same lighting effect as the "Auto Mars" (@TODO link to that) but the mars effect is always on.
Rotary Beacon New Style 69 85 101 Some newer locomotives have Rotary Beacons that don't physically rotate the light, but rather rotate which light is illuminated. This lack of physical moving parts saves on maintenance costs. Here is an example of a New Style Rotary Beacon
Rotary Beacon Old Style 6 22 38 Older Rotary Beacons has would physically rotate the a reflector in a circle around a light giving a unique lighting effect
Rule 17 8 24 40 Rule 17 (or as it is known in modern train guidelines: Rule 5.9.1-5.9.4) specifies operational instances where one or both lights should dim to avoid blinding workers or interfering with another trains operation. Some of the most common times this is used are: when a train is stopped at a station its lights should be dimmed, when a train stops on the mainline in an unsignaled region,

and when passing a train on an adjacent track. To that end we have included several Rule 17 style lighting effects which can be used independently or collectively to achieve prototypical results.

Single Pulse Strobe 4 20 36 Single Pulse Strobes are mounted on top of locomotives and used as a warning device.